Dear all,
It has been a while but I finally have something to show, It is not the movie that I wanted to work with but it is a job like any other, we always try to do our jobs as fun as possible even if it wasn't, well this is one of the biggest projects in my country, there are many more to come in the region, and after almost four months I am happy to present this to you, the most interesting bit here would be that all the visuals and the 3D models were built by me, almost 3.5 million polygons on screen all rendered at the same time, I am using the AMD PCs and Apple G5s for the project, and they work beautifully together, I still would like to encourage all artists to feel good about them selves and not stop creating, this is a great example for all to feel confident about them self to be able to complete gigantic projects without having many people working on the project or having big organization names that claim that thats the only way for things to be done, the time has changed and the software developers and hardware developers have started to deliver better faster and more reliable products to be the best tools for the artist to be able to visualize there dreams or others, so don't think small think Bigger and always open your sails wide and proud to move forward to your destination

These are some links to some interviews to the website for NewTek, I did build all the models and all the details on LW
http://www.newtek-europe.com/uk/community/lightwave/muharraqi2/1.html
The other is an interview with 3dtotal, I did use some of there nice CDs for textures
http://www.3dtotal.com/team/interviews/Khalid_Muharraqi/3d_total_article_Khalid_01.asp
If you want to have printed material you can get a copy of 3Dworlds Magazine issue 65 jun2005 there are a few pages interview with NewTek.
http://www.computerarts.co.uk/3dworld
for more renders go here
http://muharraqi-studios.com/durrat3.html
also you can go onto my web site to download a 5 minute animation fly threw, This is part one from two parts, the only reason it was chopped into two was because the client had a presentation on the 16th and needed me to give him part of it, the fish sequence was designed to get you in the mood of the concept, the islands have different shapes that represent different creatures, so we start with the popular Bahraini or middle eastern fish called the Hamoor, and then they site in there final formation before it transforms to the fly threw, The animation was then rendered threw my render-farm that Ben in NewTek europe helped me to setup, the sound and Music Design was developed by a great friend of mine currently in the Hollywood industry Joel Payne, he is currently working on the latest video Game the legendary mortal combat sequel.
26mb Divex requiered go to my website and you will find a link there for the movie.
http://muharraqi-studios.com/
Finally I would like to thank all that gave us the opportunity and we are always grateful to all the supporters that believed in the vision we had, also I would like to ask all artists to be proud to be in this industry and never stop dreaming thats what keeps us rolling, and If I can do this then anyone could

hope you all enjoy this work and any comments are welcome, I know that I am learning and I could always improve my quality

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>> Hi resolution image <<